Hey all, this is a demo for the game "Aurons Oranges" (Auron is my name so it makes sense).  This is a demo so consider it a sponge for feedback.  Anything you think I should add, improve, or discard, if ya feel, let me know in the comments. 

Update 0.1: If you are playing this after April 5th, I made a change to the controls and tweaked some other things so definitely check out the instructions tab to inform yourself.


Update 0.2: Major Changes - Dash distance nerfed; Enemy A.I. improved, less hostile; Player jumping tweaked; Game is now available in window mode; Page is decorated;

Minor Changes - Add Coyote timing; Speed of falling when holding space increased; Fixed getting stuck on rounded edges (not quite perfect yet); Animations tweaked for faster transitions; Fixed bug where if you get really close to big guy you don't take damage; Dash mechanic is no longer interruptible; Power up usage range increased; Fixed minor level design flaws;

Final Update Until I Find Out Where I Want this Game to Go - Jump is tweaked; Space to fall faster is removed; Dash no longer does damage and is instead only for moving around the level; Bombs have been added to take the dash attacks place as the dash was too over powered. The bomb I believe serves as a relatively balanced attack and has a variety of methods in which to be used. Bullets have a small animation to imply speed; Enemy count has doubled with the introduction of the bomb; "Big Guy" glitch was fixed; Bullet speed was increased as well as damage; Countdown display is larger; Direction in the game is clearer; And sorry, no overhauled input system, inventory, or controller controls. However, no spoilers but for my next project I'm thinking of all those things so stay tuned...

ALSO - SOME INPUTS WERE TWEAKED AND CHANGED WITH THE INTRODUCTION OF THE BOMB SO READ THRIUGH THE INSTRUCTIONS TAB IN   THE MAIN MENU TO UPDATE YOURSELF

Thanks!

                                                             


Comments

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good game you should give it a try. One thing I think that ammo should be auto pick up and maybe have selectable controls by making shift dash and 'w' jump. But it is good for a rookie

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